AI Insights · Timothy · March 2025
Top 5 Slime Games on iOS in Poland: Q1 2025 Performance Overview
Explore the performance trends of leading slime games on iOS in Poland during Q1 2025, highlighting key metrics such as downloads and active users.
During the first quarter of 2025, the slime game category on iOS in Poland showcased varied performance metrics. Based on data from Sensor Tower, here’s a closer look at the top five slime games.
PlaySlime:Slime Simulator Game from Slime Simulator Studio experienced fluctuations in its weekly downloads, starting at 622 and dropping to 401 by the end of March. Revenue peaked at approximately $757 in late January, with active users showing a gradual increase from 3.3K to 3.5K throughout the quarter.
Super Slime - Black Hole Game by Supercent, Inc. saw a decline in downloads, beginning at 783 and ending at 75 by March. Revenue was minimal, with a brief peak of $31 in mid-February. Active users decreased from 3.8K to around 1.8K over the quarter.
Super Slime Simulator by Dramaton LTD recorded a steady download rate, peaking at 632 in January, with active users rising to 2.7K before settling at 1.5K. Revenue was negligible throughout this period.
Slime:! Slime simulator games, developed by Andre Scheidemantel, maintained a consistent download rate, ranging from 323 to 222. Active users hovered around 3.8K for most of the quarter.
Lastly, Fluid Simulation by Pavel Dobryakov showed modest download numbers, peaking at 137 in February. The app's revenue varied slightly, with a high of $21 in March. Active users increased significantly to 219 in early February, then tapered off to 88 by the end of the quarter.
For more detailed insights on app performance, visit Sensor Tower.